@startuml
sprite $highlight [48x48/16] {
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}


!define MATERIAL_HIGHLIGHT(_alias) ENTITY(rectangle,black,highlight,_alias,MATERIAL HIGHLIGHT)
!define MATERIAL_HIGHLIGHT(_alias, _label) ENTITY(rectangle,black,highlight,_label, _alias,MATERIAL HIGHLIGHT)
!define MATERIAL_HIGHLIGHT(_alias, _label, _shape) ENTITY(_shape,black,highlight,_label, _alias,MATERIAL HIGHLIGHT)
!define MATERIAL_HIGHLIGHT(_alias, _label, _shape, _color) ENTITY(_shape,_color,highlight,_label, _alias,MATERIAL HIGHLIGHT)
skinparam folderBackgroundColor<<MATERIAL HIGHLIGHT>> White
@enduml